

Stranglehold is the sequel to Woos 1992 Hong Kong action.

That being said, Stranglehold is still a lot of fun and the ludicrous action scenes do get the adrenaline pumping in places. It is Midways first game to use Unreal Engine 3 and was developed in collaboration with John Woo. The only major flaw I discovered was the repetitiveness which reduced replay value a little. However, if your PC can handle it and you’re lucky enough to dodge any of the stability issues then I highly recommend that you buy the game - it's not exactly expensive in either the UK or the US. I attributed the temperamental nature of the game to the high system requirements, which needs a pretty high spec PC to cope especially for a DirectX 9 game.
#John woo stranglehold pc fix Patch#
I managed, by pure coincidence, to discover that a lot of the system hanging problem was due to my anti-virus software (Norton, for reference) but there was little I could do to fix the issue.Īfter searching around on the Internet, it appears that I was not the only one suffering problems with the game and several other people were complaining about bugs and questioning when a patch will come out to fix them. Playing on a retail version of the game, I suffered several system hangs and crashes throughout. My second problem with Stranglehold is about its stability problems. Instead of being sat on the edge of my seat in awe of how much I was owning I noticed my body language had been reduced to slumping in the chair as I mowed down yet another wave of Triads. This was especially true for me at the end of the third level. Although the gameplay is very immersive, mission objectives appear very arbitrary and pointless and once you’ve played around with all the special moves, which will take a good few hours, the situations you find yourself in become rather repetitive.
